• Pretty examples

    The presentation of Grid Framework has been a sore spot in my eyes from day one. Primitive shapes are good enough when prototyping, but when you want to sell something you need to have that extra "bang", or else your product will look like something thrown together over a weekend.

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  • Grid Framework version 2.1.1 released

    Grid Framework version 2.1.1 has been approved by the Asset Store. This is a maintenance release which fixes an error about get_dataPath in the latest Unity version.

  • Grid Framework version 2.1.0 released

    Grid Framework version 2.1.0 has been approved by the Asset Store. This release brings new features in making some previously read-only properties also writeable, fixes compiler issues in connection with Playmaker actions and makes the code comply with the Visual Studio compiler.

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  • Grid Framework version 2.0.1 released

    Version 2.0.1 fixes a bug where the custom inspector of the Cylinder renderer for polar grids would not show up. It would instead display the default inspector generated by Unity, which was still functional, but ugly and would expose things meant for scripting only.

  • Grid Framework version 2.0.0 released

    After almost half a year in the making Grid Framework version 2.0 has been released on the Unity Asset Store. This is the first major release since the initial launch and will make Grid Framework easier to use, more powerful and more flexible with no extra performance overhead. Being a major version update this breaks compatibility with the version 1.x releases, but an upgrade guide is included in the user manual. If you still cannot upgrade to 2.0 you can still keep using 1.x, but the old releases will not be getting any new features anymore.

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  • Version 2.0.0 has been submitted

    One of the hardest tasks when creating something is actually shipping it, but it's finally time now, version 2.0 has been submitted to the Asset Store for review. After some last-minute changes here and there, fixing typos and re-adjusting screenshots I think we are good to go. I still have to figure out how to set up the Upgrade option in the Asset Store, but it can't be that hard. The submission process officially takes between five to ten working days, so hopefully the new version will be up soon.

  • Grid Framework version 1.9.1 released

    We are almost at version 2.0, but version 1.x has not been forgotten. In my previous post I was discussing how version 2.0 will be distributed as one directory, including the documentation. The abuse of the WebPlayerTemplates directory has been a thorn in my side since the start, and since the problem is solved for version 2.0 I have applied the same fix.

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  • Documentation dilemma solved

    I have finished the build system, which also includes the previously discussed documentation dilemma. The problem was the presence of actual JavaScript files which Unity kept confusing for UnityScript files, because Unity keeps referring to UnityScript as JavaScript.

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  • Fixing what has been broken

    A quick status update, all the examples and the align panel that had been broken by the API change are working now again. As I had mentioned when I outlined the plans for version 2.0, this update will break the API. A major version bump is an opportunity to throw out old cruft, decouple what does not belong together and streamline everything that can be made simpler.

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  • One unified directory

    In version 1.x Grid Framework has been distributed over several directories: Plugins, Editor, WebPlayerTemplates and GridFamework. I did this because it seemed logical to split the content by purpose, but some people disagreed with my choice, so for version 2.0 everything will unify everything in one directory.

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