Grid Framework version 2.1.8 has been approved by the Asset Store. This release fixes errors when building a project that uses Grid Framework, a bug introduced by the previous release.
I have been informed that some users are getting compiler errors when building a game for release. A fix has been submitted already, but as usual it will take a while for it to get approved. If you are affected by this issue drop me a line, the problem can be resolved withing less than a minute. This will tie you over until the update gets approved.
The following the recent rewrite of the website, interactive examples on my website are working again. Click the title link of any example and you will be taken to a page where you can try it out in the embedded Unity HTML player (it might take a while to load, so please be patient).
Grid frameworks version 2.1.7 has been approved by the Asset Store. This release improves integration of Grid Framework with the Unity Editor's undo system. You can now fully undo and redo any change to any grid or renderer property.
Grid Framework version 2.1.6 has been approved by the Asset Store. This release fixes compilation issues with the upcoming Unity version 2017.2.
Grid Framework version 2.1.4 has been approved by the Asset Store. This update fixes the algorithm for finding the nearest face in a hex grid, and it changes how images in the documentation are handled.
The presentation of Grid Framework has been a sore spot in my eyes from day one. Primitive shapes are good enough when prototyping, but when you want to sell something you need to have that extra "bang", or else your product will look like something thrown together over a weekend.
Grid Framework version 2.1.1 has been approved by the Asset Store. This is a maintenance release which fixes an error about
get_dataPathin the latest Unity version.
Grid Framework version 2.1.0 has been approved by the Asset Store. This release brings new features in making some previously read-only properties also writeable, fixes compiler issues in connection with Playmaker actions and makes the code comply with the Visual Studio compiler.
Version 2.0.1 fixes a bug where the custom inspector of the Cylinder renderer for polar grids would not show up. It would instead display the default inspector generated by Unity, which was still functional, but ugly and would expose things meant for scripting only.