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Articles of the blog

  • Grid Framework version 1.3.4 released

    This is a small update, it adds the ability to offset the origin of the grid. It also adds a chapter to the manual about extending Grid Framework with your own code. There is nothing in there experienced .NET user wouldn't know, but I figure some user might not know …

  • Grid Framework version 1.3.3 released

    Grid Framework version 1.3.3 has been approved by the Asset Store team. This update adresses a bug introduced in version 1.3.2 where values of colour vectors (such as axisColor) and bool vectors were not persistent. Now they will stick again. I also broke the examples for …

  • Grid Framework version 1.3.2 released

    Version 1.3.2 of Grid Framework has been approved by the Asset Store Team. The biggest news is the addition of new coordinate systems for hexagonal grids. You have cubic coordinates, rhombic coordinates and the old odd herringbone coordinates now. Even herringbone and barycentric coordinates will be added at …

  • Status update and Doxygen rant

    It has been two weeks snce my last update, so I wanted to let you guys know what I am currently at. The good news is that the new coordinate systems have been implemented and are ready to use. Of course there is still the obligatory last check to do …

  • What's up next?

    Hello everyone, I decided to do a status update so you know what's going on and coming next.

    Two new examples

    The first example is something I wanted to do for quite a while, it generates a terrain mesh like the terrain in games like SimCity from a plain text …

  • CheckComponent()

    Here is a quick but handy tip. Recently I found myself needing to reference various components in my script without knowing if they exist. I have to get the component and then check if it exists, and if not add it to prevent null exceptions. Here is what you would …

  • Grid Framework version 1.3.0 released

    Grid Framework version 1.3.0 has been approved by the Asset Store team. The biggest features of this release is the addition of polar grids. Check out the updated included examples to see them right in action. Notice how in the lights-out example the coordinates wrap around, maning that …

  • Version 1.3.0 submitted

    A quick heads-up, version 1.3.0 has finally been submitted to the Asset Store. Remember, the price will go up to 25$, so if you still want it for 20$ now is the time to buy.

  • Feature freeze for polar grids

    Here is a quick update: I have reached feature freeze for polar grids, meaning I'm done with all the features. Now I need some last polish and I must prepare new images for the Asset Store, then it's all good to go. So, what took me so long? Well, designing …

  • Polar grid drawing refined

    Hello again

    Last time I showed a preview of polar grids it was a full cycle starting from the origin containing all layers up to the edge. During runtime if only part of the grid is visible to the player rendering the whole thing can be a waste of resources …