• Grid Framework version 1.3.3 released

    Grid Framework version 1.3.3 has been approved by the Asset Store team. This update addresses a bug introduced in version 1.3.2 where values of colour vectors (such as axisColor) and bool vectors were not persistent. Now they will stick again. I also broke the examples for the sliding puzzle and movement with obstacles, which are now fixed. Based upon a customer's question I also built a snake game example; it's mostly an extension of the grid-based movement but with several snake segments following each other.

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  • Grid Framework version 1.3.2 released

    Version 1.3.2 of Grid Framework has been approved by the Asset Store Team. The biggest news is the addition of new coordinate systems for hexagonal grids. You have cubic coordinates, rhombic coordinates and the old odd herringbone coordinates now. Even herringbone and barycentric coordinates will be added at some point in the future for the sake of completion, but they are no priority.

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  • Status update and Doxygen rant

    It has been two weeks since my last update, so I wanted to let you guys know what I am currently at. The good news is that the new coordinate systems have been implemented and are ready to use. Of course there is still the obligatory last check to do, but i expect everything to be fine. All methods that got the axe are now gone as well and have been put into extension methods and ZIPped into archives; that way no one will accidentally use the deprecated API. I also added a section called Legacy Support to the manual with instructions.

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  • CheckComponent()

    Here is a quick but handy tip. Recently I found myself needing to reference various components in my script without knowing if they exist. I have to get the component and then check if it exists, and if not add it to prevent null exceptions. Here is what you would write in such a case:

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  • Grid Framework version 1.3.0 released

    Grid Framework version 1.3.0 has been approved by the Asset Store team. The biggest features of this release is the addition of polar grids. Check out the updated included examples to see them right in action. Notice how in the lights-out example the coordinates wrap around, meaning that once you've exceeded the maximum angle it start from the beginning again without you having to worry about anything.

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  • Version 1.3.0 submitted

    A quick heads-up, version 1.3.0 has finally been submitted to the Asset Store. Remember, the price will go up to 25$, so if you still want it for 20$ now is the time to buy.

  • Feature freeze for polar grids

    Here is a quick update: I have reached feature freeze for polar grids, meaning I'm done with all the features. Now I need some last polish and I must prepare new images for the Asset Store, then it's all good to go. So, what took me so long? Well, designing and writing code is one thing, then you have to put it to use This often reveals weak points, some things might seems counter-intuitive, or some things are more complicated to use than others.

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