• Spheric grid rendering

    I have been working on the next type of grid: spheric grids. Think latitude and longitude like on Earth. Here is a GIF of a rendered grid rotating around its axis. Don't worry about the framerate, that's how the image was recorded to save space, the actual rotation is smooth as silk.

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  • Grid Framework version 1.8.4 released

    Version 1.8.4 of Grid Framework has been released. This version updates Vectrosity support to Vectrosity version 5, and it also changes how support for other plugins is enabled. It also introduces a new example: an endless grid in 3D space.

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  • Korean Asset Store description removed

    I don't know why I even had a Korean Asset Store presentation in the first place, given that I don't speak Korean. I guess Unity must have auto-generated it based on my English description. Since I cannot verify nor maintain the information there I have removed it. So if any Korean customers are wondering what happened, that's the reason.

  • A new blog for Grid Framework

    Update: Feeds are live now, see the navigator. You can even subscribe to just a category such as release for instance by navigating to that category and using the links in the top right-hand corner.

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  • New website

    Over the last few months I have been busy redesigning the website and we are finally live now. Check it out:

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  • Grid Framework version 1.8.0 released

    Version 1.8.0 of Grid Framework has been approved by the Asset Store team. This release introduces a new rendering shape for hex grid: the circle. Of course, like with polar grids, just because it's called a circle that does not mean you are limited to just circles, you can decide on the start and end "angle" or have a hole in the centre to create a ring.

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  • Grid Framework version 1.7.4 released

    Grid Framework version 1.7.4 has been approved by the Asset Store team. This release brings official support for Unity 5, so feel free to upgrade. Unity 4 is still supported, thanks to the changes to the Asset Store I can now upload separate packages for different versions of Unity.

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  • Playable examples

    I have added playable builds of the examples to the website, now you can click the title of an example and try the result out in the Web Player. To get back click on the Grid Framework examples label above the player. Just remember that you have to click into the player to get it to accept input.

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  • Goodbye MonoDevelop, hello Vim

    One thing that has been getting on my nerves ever since I started working with Unity has been MonoDevelop. While it is a good IDE for the most part it suffered from a number of annoying issues, such as folds randomly opening, poor performance, and auto completion randomly not working. Your mileage may vary, and for the most parts it was doing its job, but the annoying hiccups kept happening all the time.

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