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Articles of the blog

  • Grid Framework version 1.4.1 released

    Actually it has been up for almost a month already, but I have been busy. Anyway, this is the long-awaited release that brings PlayMaker support to Grid Framework, so here is the change log:

    • Introducing Playmaker support: Almost the entire Grid Framework API can no be used as Playmaker actions …
  • How to extend Grid Framework with your own methods

    Let's say you just bought Grid Framework, wrote some game logic and now you want to reuse it. Wouldn't it be great if it was a class method in Grid Framework so you could simply call it with one line of code? Even better, what if you could have one …

  • Hex Grids love Vectrosity

    Good news at last, I just finished the finding functions for vertices, both in grid space and in world space. Here is a screenshot where the yellow gizmo indicates the vertex closest to the grey sphere.

    some image

    This may not seem like much, but being able to find faces, boxes and …

  • Vectrosity progress

    Well, it's pretty much done, you can now get a set of Vector3 points for use with Vectrosity from just one line of code. I played a bit with Vectrosity to make an example scene and this is what it looks like:

    Screenshot of laser-line grids

    (yes, I am a sucker for laser lines …