Version 1.3.0 submitted
A quick heads-up, version 1.3.0 has finally been submitted to the Asset Store. Remember, the price will go up to 25, so if you still want it for 20 now is the time to buy.
A quick heads-up, version 1.3.0 has finally been submitted to the Asset Store. Remember, the price will go up to 25, so if you still want it for 20 now is the time to buy.
Grid Framework version 1.3.0 has been approved by the Asset Store team. The biggest features of this release is the addition of polar grids. Check out the updated included examples to see them right in action. Notice how in the lights-out example the coordinates wrap around, meaning that once you’ve exceeded the maximum angle it start from the beginning again without you having to worry about anything.
Here is a quick but handy tip. Recently I found myself needing to reference various components in my script without knowing if they exist. I have to get the component and then check if it exists, and if not add it to prevent null exceptions. Here is what you would write in such a case:
Hello everyone, I decided to do a status update so you know what’s going on and coming next.
It has been two weeks since my last update, so I wanted to let you guys know what I am currently at. The good news is that the new coordinate systems have been implemented and are ready to use. Of course there is still the obligatory last check to do, but i expect everything to be fine. All methods that got the axe are now gone as well and have been put into extension methods and ZIPped into archives; that way no one will accidentally use the deprecated API. I also added a section called Legacy Support to the manual with instructions.
Version 1.3.2 of Grid Framework has been approved by the Asset Store Team. The biggest news is the addition of new coordinate systems for hexagonal grids. You have cubic coordinates, rhombic coordinates and the old odd herringbone coordinates now. Even herringbone and barycentric coordinates will be added at some point in the future for the sake of completion, but they are no priority.
Grid Framework version 1.3.3 has been approved by the Asset Store team. This update addresses a bug introduced in version 1.3.2 where values of colour vectors (such as axisColor) and bool vectors were not persistent. Now they will stick again. I also broke the examples for the sliding puzzle and movement with obstacles, which are now fixed. Based upon a customer’s question I also built a snake game example; it’s mostly an extension of the grid-based movement but with several snake segments following each other.
This is a small update, it adds the ability to offset the origin of the grid. It also adds a chapter to the manual about extending Grid Framework with your own code. There is nothing in there experienced .NET user wouldn’t know, but I figure some user might not know about extension methods and might do things in a hacky way, so I added the chapter to it, along with example code.
Grid Framework version 1.3.5 has been approved last week, here is the changelog:
Actually it has been up for almost a month already, but I have been busy. Anyway, this is the long-awaited release that brings PlayMaker support to Grid Framework, so here is the change log: