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  1. news
  2. tags
  • API-change (3)
    • Version 3 reaching feature parity with version 2
    • Plans for Grid Framework 3.0
    • What's up next?
  • asset-store (1)
    • Korean Asset Store description removed
  • coordinate-system (1)
    • Spherical grid coordinate systems
  • example (7)
    • Playable examples
    • Seemingly endless grids and performance
    • Example video: Level Design and Text parsing in Unity3D
    • Vectrosity progress
    • Grid-based game logic
    • Grid movement and runtime snapping
    • Turn off the lights!
  • extension (4)
    • Grid Framework version 1.4.1 released
    • How to extend Grid Framework with your own methods
    • Hex Grids love Vectrosity
    • Vectrosity progress
  • how-to (7)
    • Git packages or embedded packages? Yes.
    • Whitelisting subdirectories in Git
    • CheckComponent()
    • Unity and properties/accessors
    • Hex Grid introduction video
    • How to loop through a list and remove items
    • Swap variables in Unity
  • old-blog (74)
    • New website
    • Grid Framework version 1.8.0 released
    • Grid Framework version 1.7.4 released
    • Playable examples
    • Grid Framework version 1.7.2 released
    • A homepage for Grid Framework
    • Goodbye MonoDevelop, hello Vim
    • Grid Framework version 1.7.0 released
    • Grid Framework version 1.5.3 released
    • Grid Framework version 1.5.2 released
    • Grid Framework version 1.5.1 released
    • Grid Framework version 1.5.0 released
    • Whitelisting subdirectories in Git
    • Shearing
    • Grid Framework version 1.4.1 released
    • Grid Framework version 1.3.5 released
    • Grid Framework version 1.3.4 released
    • Grid Framework version 1.3.3 released
    • Grid Framework version 1.3.2 released
    • Status update and Doxygen rant
    • What's up next?
    • CheckComponent()
    • Grid Framework version 1.3.0 released
    • Version 1.3.0 submitted
    • Feature freeze for polar grids
    • Polar grid drawing refined
    • Grid Framework version 1.2.5 released
    • A first look at polar grids
    • Grid Framework version 1.2.4 released
    • Seemingly endless grids and performance
    • Grid Framework version 1.2.3 released
    • Unity and properties/accessors
    • Grid Framework version 1.2.2 released
    • Happy new year
    • How to extend Grid Framework with your own methods
    • Hex Grid introduction video
    • Grid Framework version 1.2.0 released
    • Grid Framework version 1.2.0 submitted
    • Grid Framework version 1.1.10 released
    • How about herring for lunch?
    • Trying to fit a square peg into a hex hole
    • Grid Framework version 1.1.9 released
    • How to loop through a list and remove items
    • Hex Grids love Vectrosity
    • Vertex progress
    • Back again
    • Example video: Level Design and Text parsing in Unity3D
    • Version 1.1.7 released
    • Cannot log into my account
    • Version 1.1.6 submitted
    • Version 1.1.5 released
    • Version 1.1.4 released
    • Hex grid progress so far
    • Hex grid drawing - finally!
    • Swap variables in Unity
    • The current roadblock
    • Version 1.1.3 released
    • Version 1.1.2 released
    • Vectrosity progress
    • Line width for rendering
    • Version 1.1.0 out now - rendering included
    • A new inspector
    • Grid rendering progress
    • Version 1.0.1
    • Grid-based game logic
    • Release!
    • Grid movement and runtime snapping
    • A quick update
    • Almost there...
    • Turn off the lights!
    • State of the game
    • Introduction video
    • Introduction
    • Something's coming...
  • packages (5)
    • Playmaker samples
    • Playmaker actions overhaul
    • Git packages or embedded packages? Yes.
    • Vectrosity support as a package
    • Embracing the Unity package system
  • playmaker (3)
    • Playmaker samples
    • Playmaker actions overhaul
    • Embracing the Unity package system
  • rant (3)
    • Goodbye MonoDevelop, hello Vim
    • Status update and Doxygen rant
    • Happy new year
  • spheric (2)
    • Spherical grid coordinate systems
    • Spheric grid rendering
  • v3 (13)
    • Grid Framework version 3.0.0 released
    • Now we wait
    • Change of plans regarding Unity3D package
    • Homestrech
    • Align panel as a package
    • Playmaker samples
    • Playmaker actions overhaul
    • Vectrosity support as a package
    • Embracing the Unity package system
    • Vectrosity rendering backend
    • Mesh-based rendering
    • Version 3 reaching feature parity with version 2
    • Plans for Grid Framework 3.0
  • vectrosity (5)
    • Vectrosity support as a package
    • Embracing the Unity package system
    • Vectrosity rendering backend
    • Hex Grids love Vectrosity
    • Vectrosity progress
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Archive

  • 2021 (14)
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  • 2018 (1)
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  • 2015 (13)
  • 2014 (8)
  • 2013 (19)
  • 2012 (40)

Categories

  • progress (41)
  • release (43)
  • tips (2)
  • organisation (8)
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Tags

  • old-blog (74)
  • example (7)
  • extension (4)
  • vectrosity (5)
  • how-to (7)
  • rant (3)
  • API-change (3)
  • asset-store (1)
  • spheric (2)
  • coordinate-system (1)
  • v3 (13)
  • packages (5)
  • playmaker (3)

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