• Grid Framework version 2.1.1 released

    Grid Framework version 2.1.1 has been approved by the Asset Store. This is a maintenance release which fixes an error about get_dataPath in the latest Unity version.

  • Grid Framework version 2.1.0 released

    Grid Framework version 2.1.0 has been approved by the Asset Store. This release brings new features in making some previously read-only properties also writeable, fixes compiler issues in connection with Playmaker actions and makes the code comply with the Visual Studio compiler.

    Continue reading…

  • Grid Framework version 2.0.1 released

    Version 2.0.1 fixes a bug where the custom inspector of the Cylinder renderer for polar grids would not show up. It would instead display the default inspector generated by Unity, which was still functional, but ugly and would expose things meant for scripting only.

  • Grid Framework version 2.0.0 released

    After almost half a year in the making Grid Framework version 2.0 has been released on the Unity Asset Store. This is the first major release since the initial launch and will make Grid Framework easier to use, more powerful and more flexible with no extra performance overhead. Being a major version update this breaks compatibility with the version 1.x releases, but an upgrade guide is included in the user manual. If you still cannot upgrade to 2.0 you can still keep using 1.x, but the old releases will not be getting any new features anymore.

    Continue reading…

  • Version 2.0.0 has been submitted

    One of the hardest tasks when creating something is actually shipping it, but it's finally time now, version 2.0 has been submitted to the Asset Store for review. After some last-minute changes here and there, fixing typos and re-adjusting screenshots I think we are good to go. I still have to figure out how to set up the Upgrade option in the Asset Store, but it can't be that hard. The submission process officially takes between five to ten working days, so hopefully the new version will be up soon.

  • Grid Framework version 1.9.1 released

    We are almost at version 2.0, but version 1.x has not been forgotten. In my previous post I was discussing how version 2.0 will be distributed as one directory, including the documentation. The abuse of the WebPlayerTemplates directory has been a thorn in my side since the start, and since the problem is solved for version 2.0 I have applied the same fix.

    Continue reading…

  • Documentation dilemma solved

    I have finished the build system, which also includes the previously discussed documentation dilemma. The problem was the presence of actual JavaScript files which Unity kept confusing for UnityScript files, because Unity keeps referring to UnityScript as JavaScript.

    Continue reading…

  • Fixing what has been broken

    A quick status update, all the examples and the align panel that had been broken by the API change are working now again. As I had mentioned when I outlined the plans for version 2.0, this update will break the API. A major version bump is an opportunity to throw out old cruft, decouple what does not belong together and streamline everything that can be made simpler.

    Continue reading…

  • One unified directory

    In version 1.x Grid Framework has been distributed over several directories: Plugins, Editor, WebPlayerTemplates and GridFamework. I did this because it seemed logical to split the content by purpose, but some people disagreed with my choice, so for version 2.0 everything will unify everything in one directory.

    Continue reading…

  • Managing renderers

    Breaking the rendering task out of the grid into its own dedicated class is a good first step, but if all we have gained from this is several smaller classes we haven't really gained much. In this entry I will discuss how version 2.0 gives you more control over the rendering process.

    Continue reading…

  • Revisiting coordinate systems

    There are basically two types of grid in Grid Framework: 3D grids and layered grids. 3D grids use all three dimensions, these are rectangular and spherical grids, while layered grids are 2D grids stacked on top of each other for a third dimension. In this post I will explain how the coordinate systems of layered girds will change in version 2.0.

    Continue reading…

  • Official extension methods

    If you have been following my updates in regards to version 2.0 you will have noticed that one of the themes has been slimming down the API. Some things, such as the renderGrid flag are easy to replace with something more general or trivial to replicate with one or two lines of code. Other methods however are non-trivial to implement, useful to have and general enough to included in the framework.

    Continue reading…

  • Keeping the renderers updated and efficient

    Rendering a grid is a three-step process: first we count how many lines we need to render and allocate the space needed, then we compute their end points and finally we send them to Unity to do its thing. In the earliest versions of Grid Framework these three steps had been done every frame. Since arrays in C# are heap objects this would send the garbage collector in overdrive for very large grids.

    Continue reading…

  • Namespaces for everything

    Releasing a new major version is a good opportunity to say goodbye to older versions of your environment. Version 2.0 will require at least Unity version 5.0, which will free me from the restrictions of previous versions.

    Continue reading…

  • First major step towards 2.0

    I have now finished the first major task towards version 2.0: extracting the renderers into their own class. Until now the task of rendering the grid was part of the grid class, this made the classes much larger and it was impossible to add one's own rendering shapes without modifying the grids themselves.

    Continue reading…

  • What's coming in 2016

    It's the start of a new year, time to look back and look ahead. 2015 has seen the release of the new website, which was later that same year scrapped completely for a yet another website. I was also able to finally integrate the last of the originally planned grids into Grid Framework.

    Continue reading…