• Playable examples

    I have added playable builds of the examples to the website, now you can click the title of an example and try the result out in the Web Player. To get back click on the Grid Framework examples label above the player. Just remember that you have to click into the player to get it to accept input.

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  • Seemingly endless grids and performance

    I've been dealing with performance in Grid Framework recently and added a feature that will keep the Garbage Collector from going crazy. Until now rendering always went like this: Manager requests rendering from grid -> grid calculates the end points of each line -> these points get passed to Unity's GL class for rendering. Every single frame. I have introduced a caching feature that will store all the calculated points and reuse them instead of calculating everything all over again as long as the grid has not been modified.

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  • Example video: Level Design and Text parsing in Unity3D

    I made another example video for Grid Framework, this time for the recently introduced text parsing example. Now building new levels is as easy as writing a few lines of plain text and you get perfect clockwork-like precision. This opens up new possibilities for faster development, easier maintenance, easier level editors and support for user-made content. Just take a look at how simple, yet effective it is:

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  • Vectrosity progress

    Well, it's pretty much done, you can now get a set of Vector3 points for use with Vectrosity from just one line of code. I played a bit with Vectrosity to make an example scene and this is what it looks like:

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  • Grid-based game logic

    Another video tutorial, showing how to use grid-based game logic in a puzzle game. This is the tutorial for the lights-out game I mentioned before and which has been included with the package.

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  • Grid movement and runtime snapping

    Well, I just sent my second submission. There are three examples included, one showcasing grid-based movement, one showcasing how to place objects on a grid during gameplay and the lights-out game mentioned below. I also made tutorial videos for the first two, showcasing how you can accomplish these tasks in a simple manner on your own:

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  • Turn off the lights!

    Here is a nice little puzzle game made using the grid framework. When you click a square that square and the four adjacent squares flip their color. Your task is to turn them all off.

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