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  • Grid Framework version 1.3.3 released

    Published: 2013-08-28

    Grid Framework version 1.3.3 has been approved by the Asset Store team. This update addresses a bug introduced in version 1.3.2 where values of colour vectors (such as axisColor) and bool vectors were not persistent. Now they will stick again. I also broke the examples for the sliding puzzle and movement with obstacles, which are now fixed. Based upon a customer’s question I also built a snake game example; it’s mostly an extension of the grid-based movement but with several snake segments following each other.

    Continue reading…

  • Grid Framework version 1.3.4 released

    Published: 2013-09-20

    This is a small update, it adds the ability to offset the origin of the grid. It also adds a chapter to the manual about extending Grid Framework with your own code. There is nothing in there experienced .NET user wouldn’t know, but I figure some user might not know about extension methods and might do things in a hacky way, so I added the chapter to it, along with example code.

    Continue reading…

  • Grid Framework version 1.3.5 released

    Published: 2013-12-10

    Grid Framework version 1.3.5 has been approved last week, here is the changelog:

    Continue reading…

  • Grid Framework version 1.4.1 released

    Published: 2014-05-09

    Actually it has been up for almost a month already, but I have been busy. Anyway, this is the long-awaited release that brings PlayMaker support to Grid Framework, so here is the change log:

    Continue reading…

  • Grid Framework version 1.5.0 released

    Published: 2014-09-16

    Grid Framework version 1.5.0 has been approved by the Asset Store team. This version brings a great new feature for anyone interested in making isometric 2D games: shearing. Shearing allows you to slant a rectangular grid’s axes without having to rotate the grid. Up until now the only way to achieve the isometric look was to rotate the grid or the camera in 3D space, but in 2D games the camera has to be perpendicular to the image plane and thus the grid as well. Now all you need to do is just set the shearing of the axes and you’re good to go, everything else stays the way it was.

    Continue reading…

  • Grid Framework version 1.5.1 released

    Published: 2014-10-01

    This release is a hotfix for everyone who was using Playmaker

    Continue reading…

  • Grid Framework version 1.5.2 released

    Published: 2014-11-06

    Grid Framework version 1.5.2 has just been approved of by the Asset Store team. This release is a bugfix for polar grids where the cylindrical lines have not been calculated properly if the depth of the grid was not 1.

    Continue reading…

  • Grid Framework version 1.5.3 released

    Published: 2014-11-07

    Grid Framework version 1.5.3 has been approved by the Asset Store team. This release brings compatibility with the upcoming Unity 5.

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  • Grid Framework version 1.7.0 released

    Published: 2014-12-11

    Version 1.7.0 of Grid Framework has just been approved by the Asset Store team. This release brings some more love for hexagonal grids in the form of two new coordinate systems and four new rendering shapes.

    Continue reading…

  • Grid Framework version 1.7.2 released

    Published: 2015-01-21

    Version 1.7.2 of Grid Framework has been approved by the Asset Store team. This release and the previous one provide bugfixes:

    Continue reading…

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