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  • Grid Framework version 1.1.10 released

    Published: 2012-11-30

    The 1.1.10 update brings in a new function, ScaleVector3(Vector scl) : Vector3 which takes in a vector and then scales it so it fits inside the grid. This is similar to AlignVector3, which was introduced in the last update, to allow performing the aligning and scaling without having to provide an actual Transform.

    Continue reading…

  • Grid Framework version 1.2.0 released

    Published: 2012-12-07

    The wait is over, version 1.2.0 is out, bringing you the long promised hex grids. I’ll soon make a video demonstrating the new grid, in the meantime let me explain it in words. My implementation brings you all the features you knew from rectangular grids, except on a hex grid, and both grids inherit from the same base class. This means the API for both is the same and you can write one script for both grids with little to no need to make special adjustments for different grid classes. Currently there is only one coordinate system and hex grids have “only” as much functionality as rectangular grids. I wish to improve upon this in the future.

    Continue reading…

  • Grid Framework version 1.2.0 submitted

    Published: 2012-12-07

    Just a quick update, version 1.2.0 has been submitted. This is your last chance to buy the package for 15, once it has been approved the price will be raised to 20.

    Continue reading…

  • Grid Framework version 1.2.2 released

    Published: 2013-02-12

    Update time. Let’s go over what’s new:

    Continue reading…

  • Grid Framework version 1.2.3 released

    Published: 2013-02-28

    This update brings you two new features, both were suggested by customers. The first one is the ability to set a separate set of colours for rendering instead of using the same colours as for drawing. Let’s say you want a barely visible grid in the game but a clearly visible grid in the editor. Until now you either had had to have two grids or use a script to change the colours once the game starts. Both options worked fine but required more work than needed, now you can do it out of the box. Of course it is entirely optional, so if you don’t set anything you will be using the same colours for rendering and drawing.

    Continue reading…

  • Grid Framework version 1.2.4 released

    Published: 2013-04-03

    Version 1.2.4 has been approved by the Asset Store team. Here are the new features:

    Continue reading…

  • Grid Framework version 1.2.5 released

    Published: 2013-05-17

    This release serves as a preparation for Version 1.3.0, which will add polar grids

    Continue reading…

  • Version 1.3.0 submitted

    Published: 2013-06-12

    A quick heads-up, version 1.3.0 has finally been submitted to the Asset Store. Remember, the price will go up to 25, so if you still want it for 20 now is the time to buy.

    Continue reading…

  • Grid Framework version 1.3.0 released

    Published: 2013-06-17

    Grid Framework version 1.3.0 has been approved by the Asset Store team. The biggest features of this release is the addition of polar grids. Check out the updated included examples to see them right in action. Notice how in the lights-out example the coordinates wrap around, meaning that once you’ve exceeded the maximum angle it start from the beginning again without you having to worry about anything.

    Continue reading…

  • Grid Framework version 1.3.2 released

    Published: 2013-08-09

    Version 1.3.2 of Grid Framework has been approved by the Asset Store Team. The biggest news is the addition of new coordinate systems for hexagonal grids. You have cubic coordinates, rhombic coordinates and the old odd herringbone coordinates now. Even herringbone and barycentric coordinates will be added at some point in the future for the sake of completion, but they are no priority.

    Continue reading…

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