Vectrosity support as a package
I have completely transitioned Grid Framework to a Unity3D package now and moved Vectrosity support to a separate package. The Vectrosity package will be made available as a public Git repository under the MIT license, that should make it as simple as possible for users to add it to their project. While transitioning to packages has had many advantages there have also been some challenges to overcome and I would like to go over them in this post.