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  1. news
  2. 2012
  3. 09
  • Hex grid progress so far

    Published: 2012-09-02

    Here’s a quick status update:

    Continue reading…

  • Version 1.1.4 released

    Published: 2012-09-05

    Version 1.1.4 has been approved. It doesn’t add anything new for a change, instead it fixes a bug where lines with a width larger than 1 were drawn on top of things they were supposed to be under.

    Continue reading…

  • Version 1.1.5 released

    Published: 2012-09-06

    As per request the custom rendering range now affects drawing as well, not just rendering. If you are wondering why this wasn’t the case before, it was a leftover from before the custom rendering range got implemented. Originally the custom range was only meant for rendering because that would be what the layer sees in the final game, not the drawing, whether they are the same or not. Also, the drawing is only a drawing, the grid keeps working beyond what’s visible, being infinite. That’s why the drawing had low priority and I worked on other parts instead.

    Continue reading…

  • Version 1.1.6 submitted

    Published: 2012-09-22

    Important Note: The classes Grid and RectGrid have been renamed to GFGrid and GFRectGrid, you will need to change your source code accordingly.

    Continue reading…

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