• Trying to fit a square peg into a hex hole

    The align feature has been giving me quite some headache lately. For small objects it's easy, just fit them inside the nearest hex. It gets more interesting once your object spans over more than one hex. Here is a screenshot from the game "Age of Wonders" for PC (I upscaled the image manually, AoW has a very low resolution)

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  • Hex Grids love Vectrosity

    Good news at last, I just finished the finding functions for vertices, both in grid space and in world space. Here is a screenshot where the yellow gizmo indicates the vertex closest to the grey sphere.

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  • Vertex progress

    Good news at last, I just finished the finding functions for vertices, both in grid space and in world space. Here is a screenshot where the yellow gizmo indicates the vertex closest to the grey sphere.

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  • Back again

    I just wanted to drop a line saying I'm back to work. As I mentioned previously I was busy with exams, so development was slowed down and during the last couple of weeks I had to stop completely to concentrate on studies. Now that it's over I can get back to working on the hex grid update. Currently I'm about halfway done, maybe more. I'll keep you updated :) Finally, I'd like to thank everyone who bought Grid Framework so far, you guys have made all this effort worthwhile and you are the ones who allow me to go on with it. Thank you.

  • Example video: Level Design and Text parsing in Unity3D

    I made another example video for Grid Framework, this time for the recently introduced text parsing example. Now building new levels is as easy as writing a few lines of plain text and you get perfect clockwork-like precision. This opens up new possibilities for faster development, easier maintenance, easier level editors and support for user-made content. Just take a look at how simple, yet effective it is:

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  • Version 1.1.7 released

    Version 1.1.7 has been approved by the Asset Store team. I fixed a small typo that prevented the menu item for adding the GFGridRenderCamera component from working and I added two more examples, video tutorials will follow soon. I also redid the screenshots because the Asset Store ate my old ones somehow.

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  • Cannot log into my account

    I've written two new examples, one that takes a plain text file and parses it to create a breakout-style level based on a grid without changing the scene, the other is a continuation of my grid-based movement example where I can place obstacles on the grid and the sphere will not step on those squares (without using any physics like collision and raycasts). Sadly I can't update Grid Framework because I can't log into my account via Package Manager. My account still works, I can log into the forums and my Publisher Administration, so the problem must lie within the editor. I've submitted a bug report, but until then I cannot publish updates. If you are interested in one of those two examples please contact me over the Unity forums and I'll send you the examples, provided that you already own Grid Framework. On a related note, it appears that Grid Framework's product page in the Asset Store doesn't have any screenshots. I did submit screenshots, but they don't appear for me, I don't know if other people can't see them either.