• Grid Framework version 1.8.4 released

    Version 1.8.4 of Grid Framework has been released. This version updates Vectrosity support to Vectrosity version 5, and it also changes how support for other plugins is enabled. It also introduces a new example: an endless grid in 3D space.

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  • Grid Framework version 1.8.0 released

    Version 1.8.0 of Grid Framework has been approved by the Asset Store team. This release introduces a new rendering shape for hex grid: the circle. Of course, like with polar grids, just because it's called a circle that does not mean you are limited to just circles, you can decide on the start and end "angle" or have a hole in the centre to create a ring.

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  • Grid Framework version 1.7.4 released

    Grid Framework version 1.7.4 has been approved by the Asset Store team. This release brings official support for Unity 5, so feel free to upgrade. Unity 4 is still supported, thanks to the changes to the Asset Store I can now upload separate packages for different versions of Unity.

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  • Grid Framework version 1.7.0 released

    Version 1.7.0 of Grid Framework has just been approved by the Asset Store team. This release brings some more love for hexagonal grids in the form of two new coordinate systems and four new rendering shapes.

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  • Grid Framework version 1.5.2 released

    Grid Framework version 1.5.2 has just been approved of by the Asset Store team. This release is a bugfix for polar grids where the cylindrical lines have not been calculated properly if the depth of the grid was not 1.

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  • Grid Framework version 1.5.0 released

    Grid Framework version 1.5.0 has been approved by the Asset Store team. This version brings a great new feature for anyone interested in making isometric 2D games: shearing. Shearing allows you to slant a rectangular grid's axes without having to rotate the grid. Up until now the only way to achieve the isometric look was to rotate the grid or the camera in 3D space, but in 2D games the camera has to be perpendicular to the image plane and thus the grid as well. Now all you need to do is just set the shearing of the axes and you're good to go, everything else stays the way it was.

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