• Grid Framework version 1.3.3 released

    Grid Framework version 1.3.3 has been approved by the Asset Store team. This update addresses a bug introduced in version 1.3.2 where values of colour vectors (such as axisColor) and bool vectors were not persistent. Now they will stick again. I also broke the examples for the sliding puzzle and movement with obstacles, which are now fixed. Based upon a customer's question I also built a snake game example; it's mostly an extension of the grid-based movement but with several snake segments following each other.

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  • Grid Framework version 1.3.2 released

    Version 1.3.2 of Grid Framework has been approved by the Asset Store Team. The biggest news is the addition of new coordinate systems for hexagonal grids. You have cubic coordinates, rhombic coordinates and the old odd herringbone coordinates now. Even herringbone and barycentric coordinates will be added at some point in the future for the sake of completion, but they are no priority.

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  • Status update and Doxygen rant

    It has been two weeks since my last update, so I wanted to let you guys know what I am currently at. The good news is that the new coordinate systems have been implemented and are ready to use. Of course there is still the obligatory last check to do, but i expect everything to be fine. All methods that got the axe are now gone as well and have been put into extension methods and ZIPped into archives; that way no one will accidentally use the deprecated API. I also added a section called Legacy Support to the manual with instructions.

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