• HiPhish
  • Grid Framework
    • Overview
    • Features
    • Examples
    • Gallery
    • Showcase
    • FAQ
    • News
    • Support

    • Buy Now 35$
  • Open Source
    • NTFS-Clone
    • IPS-Tools
    • roll
    • Newton's Method in C
    • Xeen Tools
    • Wolf3D Extract
    • Game Source Documentation
  • Vim/Nvim plugins
    • Info.vim
    • REPL.nvim
    • Quicklisp.nvim
    • jinja.vim
    • Guix channel
  • Blog
  • About
  • Grid Framework
  • Features
  • Examples
  • Gallery
  • Showcase
  • FAQ
  • News
  • Support
  • Buy
  1. grid-framework
  • Vectrosity rendering backend

    Published: 2021-06-29

    I have finished the rendering backend for Vectrosity and updated the included examples to use it. Previous releases already came with an extension method that let you get the list of points to construct a vector line, but the actual construction of the vector line was up to the user.

    Continue reading…

  • Mesh-based rendering

    Published: 2021-05-09

    The big one has landed: mesh-based rendering. This is the main reason for the major version bump and it is fully working now. Mesh-based rendering means that instead of drawing lines using the low-level GL class a mesh is generated which Unity can then render the same way it renders any other mesh. This means that grid lines can now be rendered below sprites instead of always on top of them.

    Continue reading…

  • Version 3 reaching feature parity with version 2

    Published: 2021-04-25

    Grid Framework version 3.0 is coming along nicely, I have reached feature parity with the previous major release. This means that the heavy refactoring is mostly done and I can now build upon that foundation. I want to take this opportunity to reflect on what will change.

    Continue reading…

  • Plans for Grid Framework 3.0

    Published: 2021-01-08

    I intend to release a new major update which will address among other things the grid rendering system. It has been almost five years since the release of version 2.0, and Unity has changed quite a lot in this time. Some of those changes, in particular the introduction of sprites, need to be accounted for in Grid Framework.

    Continue reading…

  • Grid Framework version 2.1.8 released

    Published: 2019-05-20

    Grid Framework version 2.1.8 has been approved by the Asset Store. This release fixes errors when building a project that uses Grid Framework, a bug introduced by the previous release.

    Continue reading…

  • For those who are having build errors

    Published: 2019-01-23

    I have been informed that some users are getting compiler errors when building a game for release. A fix has been submitted already, but as usual it will take a while for it to get approved. If you are affected by this issue drop me a line, the problem can be resolved withing less than a minute. This will tie you over until the update gets approved.

    Continue reading…

  • The examples on the websites are working again

    Published: 2019-01-15

    The following the recent rewrite of the website, interactive examples on my website are working again. Click the title link of any example and you will be taken to a page where you can try it out in the embedded Unity HTML player (it might take a while to load, so please be patient).

    Continue reading…

  • Grid Framework version 2.1.7 released

    Published: 2018-12-01

    Grid frameworks version 2.1.7 has been approved by the Asset Store. This release improves integration of Grid Framework with the Unity Editor’s undo system. You can now fully undo and redo any change to any grid or renderer property.

    Continue reading…

  • Grid Framework version 2.1.6 released

    Published: 2017-09-12

    Grid Framework version 2.1.6 has been approved by the Asset Store. This release fixes compilation issues with the upcoming Unity version 2017.2.

    Continue reading…

  • Grid Framework version 2.1.4 released

    Published: 2017-03-18

    Grid Framework version 2.1.4 has been approved by the Asset Store. This update fixes the algorithm for finding the nearest face in a hex grid, and it changes how images in the documentation are handled.

    Continue reading…

  • « First
  • ‹ Previous
  • 2 of 12
  • Next ›
  • Last »
Subscribe: RSS

Archive

Categories

Tags

© 2015-2026, licensed under CC BA-SA 4.0

GitHubGitLab