HiPhish
    • Overview
    • Features
    • Examples
    • Gallery
    • Showcase
    • FAQ
    • News
    • Support

    • Buy Now 35$
    • NTFS-Clone
    • IPS-Tools
    • roll
    • Newton's Method in C
    • Xeen Tools
    • Wolf3D Extract
    • Game Source Documentation
    • Info.vim
    • REPL.nvim
    • Quicklisp.nvim
    • jinja.vim
    • Guix channel
  • Blog
  • About
  • Grid Framework
  • Features
  • Examples
  • Gallery
  • Showcase
  • FAQ
  • News
  • Support
  • Buy
  1. news
  2. 2021
  3. 05
  • Mesh-based rendering

    Published: 2021-05-09

    The big one has landed: mesh-based rendering. This is the main reason for the major version bump and it is fully working now. Mesh-based rendering means that instead of drawing lines using the low-level GL class a mesh is generated which Unity can then render the same way it renders any other mesh. This means that grid lines can now be rendered below sprites instead of always on top of them.

    Continue reading…

Subscribe: RSS

Archive

  • 2021 (14)
  • 2019 (3)
  • 2018 (1)
  • 2017 (3)
  • 2016 (14)
  • 2015 (13)
  • 2014 (8)
  • 2013 (19)
  • 2012 (40)

Categories

  • progress (41)
  • release (43)
  • tips (2)
  • organisation (6)
  • misc (1)

Tags

  • old-blog (74)
  • example (7)
  • extension (4)
  • vectrosity (5)
  • how-to (7)
  • rant (3)
  • API-change (3)
  • asset-store (1)
  • spheric (2)
  • coordinate-system (1)
  • v3 (13)
  • packages (5)
  • playmaker (3)

© 2015-2026, licensed under CC BA-SA 4.0

GitHubGitLab