• Grid Framework version 1.2.3 released

    This update brings you two new features, both were suggested by customers. The first one is the ability to set a separate set of colours for rendering instead of using the same colours as for drawing. Let's say you want a barely visible grid in the game but a clearly visible grid in the editor. Until now you either had had to have two grids or use a script to change the colours once the game starts. Both options worked fine but required more work than needed, now you can do it out of the box. Of course it is entirely optional, so if you don't set anything you will be using the same colours for rendering and drawing.

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  • Unity and properties/accessors

    As mentioned in the previous post I'd like to relate my experience with using properties in Unity and how to make them work properly. Properties are a C# feature and not available in UnityScript (another reason to ditch UnityScript). To help demonstrate what I mean I will be using a "circle" class.

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